Dice Mage - SlimeToDie
Controls
[Movement] WASD
[Reload Dice] SPACE
[Cast Magic] Mouse (Aim) Left Click (Fire)
Dice
[Power Dice] - rolls for Strength of Attack (future updates would alter what each element does)
[Mage Dice] - rolls 4 options [Fire] [Ice] [Lightning] [Healing]
(fixes we would make given time, only had about 24 hours to work on it)
-Aspect ratio and UI fixes
-Adding Audio and sfx
-Feedback on spells and slime kills
-Better mapping and environments (generated maps and rooms)
-Different Enemy Types
-We would consider putting the game on a grid system and changing the time to turn based to make it more strategic (the dice concept was the most exciting part)
-If we had time we had plenty more ideas that we would have implemented
Team
[Programming] - MysteryKitsune (did what I could under time constraints)
[Art] - Bunny (ty for all your hard work)
[Environment] - Borrowed Assets from Cainos.itch.io (nice assets!)
[Particles] - Hovl Studio unity store kit (I could have used these better, my bad!)
Status | Released |
Platforms | HTML5 |
Authors | MysteryKitsune, Bunny |
Genre | Action |
Made with | Unity |
Tags | 2D, Dice, Magic, rng, Singleplayer, Top down shooter |
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